A small workshop with a long table.

TaleTech is a tiny order of designers, developers, and pixel-pushers building games that feel like they were unearthed from a forgotten arcade in a stone tower. We take old genres — Crokinole, tower defense, card-duels — and reforge them in medieval armour.

Hand-forged

Every disc, every tile, every parchment drawn by hand. No procedural shortcuts, no asset packs.

Short rounds

We make games that respect your time. Five minutes, ten, twenty. No grind, no FOMO.

Plays in your tab

Open URL, play. No installs, no logins, no launchers. The browser is our hearth.

The hands at the workbench

Sina

Strategist

Rushi

Engine-wright

Jess

Herald & Pixel Smith

📜

Ferg

Loremaster

Where it began

TaleTech started on an out-of-work call in April 2026. Jess mentioned an open product manager role at the Pokémon Company to her colleagues Sina and Rushi, and the conversation spiralled — within an hour it was no longer about job listings but about games we wanted to make. Jess roped in her boyfriend Ferg, and just like that there were four of us with a WhatsApp group chat and absolutely no idea what we were doing.

Two days of brainstorming later, four guiding principles, and a weirdly perfect collision of three obsessions — Jess's pinterest board of weird medieval creatures, Ferg's love of Crokinole, Rushi's pitch of King Arthur and the round table — became Arthur's Round.

Only one of us has shipped a game before. None of us went to game school. We're four beginners learning in public, and you're early enough that this site is part of the workshop. If you'd like the long version, read Jess's origin tale.